#include "interpolator.h"

Interpolator::Interpolator()
{
	for(int i=0; i<PACKET_LIMIT; i++)
	{
		xData[i] = 0;
		yData[i] = 0;
		aData[i] = 0.f;
	}
}
Interpolator::~Interpolator()
{
}
void Interpolator::addPacket(int x, int y, float a)
{
}
int Interpolator::getXAfter(double ticks)
{
	return 0;
}
int Interpolator::getYAfter(double ticks)
{
	return 0;
}
float Interpolator::getAAfter(double ticks)
{
	return 0.f;
}

